I've never been completely satisfied with reality's default settings.

So I started tinkering with it and accidentally made a career out of it.

Work Experience

Incerro

XR Strategist (Sep 2025 - Jul 2026)

Leading XR strategy, research and experience design for generative UI systems built for AR glasses. My work focuses on exploring how interfaces can be dynamically created for spatial environments designing intuitive, context-aware XR experiences that bridge the physical and digital world.

Samsung R&D Institute - Bangalore

XR Design Intern (Jan - Jul 2025)

Conducted research and designed experiences around embodied AI agents in XR, exploring how intelligent agents can interact, assist and build trust within immersive environments. My work included user research, interaction design, use-case development and prototyping future-facing AI experiences for extended reality.

Sarg Design Studio

XR Research Intern (Jun - Jul 2024)

Researched the use of XR for architectural visualization, exploring how AR can improve the presentation and experience of BIM models in real-world space. My work involved experimentation, prototyping and evaluating immersive ways to make architectural design more intuitive and engaging for clients.

Areas of Expertise

Human-Centered XR Research

Conducting user research to understand how people perceive, interact with, and adopt immersive technologies.

Systems Thinking

Designing with an understanding of people, behavior, technology and context as connected systems.

Spatial Experience Design

Designing intuitive experiences for AR, VR and MR that seamlessly blend digital content with the physical world.

Prototyping Immersive Experiences

Transforming concepts into interactive prototypes to test ideas, interactions, and user behaviors in XR.

The Tech Behind My Work

Unity

XR Prototyping

Figma

User Interface Design

AI Workflows

Design Acceleration

Touch Designer

Interactive Installations

Adobe Creative Suite

Visual Storytelling

Blender

3D Modelling

A Few Things About Me

Before I designed virtual worlds, I spent years observing the real one. Through a camera lens, I learned that the smallest details often tell the biggest stories.

I notice things. Small things. The kind most people walk past. It's equal parts gift and curse.

I observe light. On spaces, on objects, on people's faces mid-conversation. An old photography habit that never left.

Today, that same curiosity shapes how I design XR experiences, spatial interfaces and AI-powered interactions.

I recharge by the sea. Best ideas have come from staring at nothing for long enough.

Most of my work starts the same way → noticing something that everyone else got used to.